My Cruise: Idle ship Tycoon

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Synopsis

Deskripsi “My Cruise: Idle Ship Tycoon”
Based on information from the Google Play Store, “My Cruise: Idle Ship Tycoon” is a casual simulation game developed by Focus Apps. In this game, players manage and develop a luxury yacht that sails around the world. Players start with a simple ship and upgrade it to a dream yacht with luxurious cabins, entertainment facilities such as cinemas, restaurants, juice bars and toilets. The player's tasks include:
  • Build and improve ship facilities.
  • Serving guests from different countries with diverse needs and hobbies.
  • Manage the reputation of the ship to attract more passengers.
  • Visit various world destinations, allowing guests to disembark and attracting new passengers.
    This Game has an “idle” (automatic) mechanism, so the ship still generates income even if the player is inactive. Additional features include attractive graphics, daily tasks, and special events such as the “April Fools’ Cruise”. However, some reviews mention the large number of ads that cannot be skipped, which can reduce the gaming experience if it does not pay to remove ads.
Suitability for Children
  1. Content and themes:
    • This game is themed on cruise ship management with a focus on building, guest service, and destination exploration. There is no violent content, abusive language, or explicit adult themes, making it relatively safe for children.
    • The graphics are colorful and cartoonish, which usually appeals to children.
    • However, management concepts (such as managing revenue, improving facilities, and meeting Guest Needs) may be somewhat complicated for children under 8, as they require a basic understanding of strategy and planning.
  2. Age Appropriateness:
    • Google Play does not list a specific age rating, but casual simulation games like this are usually intended for ages 4+ or 7+ (depending on complexity). Based on the description, the game is suitable for children aged 8 years and older who can already understand such simple mechanisms as building and managing resources.
    • For younger children, this game may be less interesting due to the lack of fast-paced action and focus on repetitive tasks.
  3. Positive aspects for the child:
    • Creativity: Children can enjoy designing ships with various facilities, which stimulate imagination and creativity.
    • Learning: This Game teaches the basics of resource management, such as balancing Guest Needs and income, which can be an introduction to simple economic concepts.
    • Cultural Exploration: The World Travel Theme can introduce children to the idea of global destinations and cultural diversity lightly.
  4. Aspects to note:
    • Excessive Advertising: User reviews highlight the abundance of advertising (for example, ads appear when opening chests or completing daily tasks). This could annoy children and potentially encourage in-app purchases to remove ads or get rewards faster, which requires parental supervision.
    • Data Privacy: This Game may share data such as device ID and approximate location for analytics and advertising purposes. Parents should check the privacy settings and make sure the child does not share personal information.
    • Addictive Mechanism: As an idle game, it is designed to push players back routinely (for example, through daily tasks). Parents need to regulate play time so as not to overdo it.
    • LanguageNote: this Game supports multiple languages, but some other language reviews (e.g., Persian) mention dissatisfaction with advertising or game quality, which may not be relevant to a child but indicate a varied gaming experience.
Recommendation
“My Cruise: Idle Ship Tycoon " is suitable for 8-12 year olds who like simulation or management games with creative themes. This Game is safe from inappropriate content, but parents should:
  • Keep an eye on the duration of play because idle mechanics can be addictive.
  • Turn off in-app purchases or set a password to prevent accidental purchases.
  • Discuss advertising with children to teach them to recognize marketing tactics.
    If the child prefers games with fast action or strong stories, these games may be less interesting. For younger children (under 8 years old), simpler games such as “Toca Life” or “Pepi House” may be more appropriate.

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